All pupils are regularly taught about e-safety with lessons about this at the start of every term in every Year Group.

Click on the links below to jump to a particular Year Group:

Should you wish to know more about the curriculum followed at HMS please contact This email address is being protected from spambots. You need JavaScript enabled to view it.. Your query will be passed to the relevant Curriculum Leader and we will endeavour to respond within 5 working days. 

 

 

Year 5

Autumn Term
We are Game Developers
Children will use and develop their programming skills to create their own simple computer game using Scratch. They design characters and backgrounds, and create a working prototype, which they develop further based on feedback they receive from both their peers and their teacher.

Spring Term
We are Artists
Pupils will develop an appreciation of the links between geometry and art and become familiar with a vector graphics package taking inspiration from the work of Escher, Riley and traditional Islamic artists, as well as experimenting with complex ‘fractal’ landscapes.

We are Cryptographers
The pupils learn more about communicating information securely through an introduction to cryptography (the science of keeping communication and information secret). They investigate early methods of communicating over distances, learn about two early ciphers, and consider what makes a secure password.

Summer Term
We are Web Developers
In this unit, the pupils work together to create a website explaining e-safety and responsible online behaviour.

We are Architects
In this unit, the pupils research examples of art gallery architecture, before creating their own virtual gallery. Finally, they use the gallery to exhibit their own artwork.

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Year 6

Autumn Term
Interactive Stories
This unit builds on the previous unit in Year 5 as well as prior units introducing Scratch in Year 2 and Year 4.
The unit is designed to help children in continuing to develop their skills in writing their own algorithms as well as editing and debugging existing codes. New skills are introduced to structure code and animate characters and scenes, gradually building to create a short animated story.

Spring Term
Kodu
Pupils will use Kodu to understand what visual programming is and learn how to use the Kodu programming language. They will design a game and help develop problem solving skills.

Summer Term
Theme Park Project
Pupils will work on an integrated project bringing together different aspects of Computing such as using Lego We Do and Makey Makey.

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Years 7 and 8

At Key Stage Three we aim to develop confident digital citizens who understand the power of their digital world. It uses accessible, challenging and engaging projects that empower students and promotes the productive use of ICT.

The topics will cover the strands of Digital Literacy, Digital Citizenship, Digital Creativity and Computing.

Digital Literacy
Our pupils will learn:

  • What the cloud is and how to utilise cloud services
  • To be proficient in using a range of digital online/offline applications
  • How to transfer skills from one application to another
  • How to use search engines effectively
  • How to identify accurate information in the digital world
  • To use blogs, social networks and other online digital tools

Digital Citizenship
Our pupils will learn:

  • To be responsible when using social networks, technology and other online tools
  • To understand the possible dangers they can face online
  • To learn how to deal with situation they may encounter online
  • To understand the impact ICT has on the world around them
  • The positive and negative effects of ICT on their lives
  • To learn how to use privacy setting on social networks

Digital Creativity
Our pupils will learn:

  • The importance of evaluating existing digital content
  • To consider audience and purpose when designing and creating digital products
  • How to effectively combine text and images to produce effective digital products
  • To learn how to effectively edit, repurpose and combine digital elements.
  • The importance of self and peer evaluation
  • To be effective when working independently as well as when collaborating with team

Computing
Our pupils will learn

  • To be able to create interactive games by using a visual programming language
  • To learn a textual programming language and related computational terminology
  • To learn about the hardware components inside a computer/tablet/smart phone
  • To learn what an operating system is and why it is used
  • To understand the history of Computer Science, as well as key figures in history
  • To understand what an algorithm is and why they are used
  • To have a basic understanding how search engines work
  • To learn what local area networks are
  • To have a basic understanding of how the internet works

Over the course of the key stage pupils will have the opportunity to write their own programs, produce their own apps and games, or create professional quality digital products.

Pupils should feel safe when using technology and the web. They will learn what their rights and responsibilities are, as well as how legislation might affect them.

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